started work on a dialog system for my point and click game (engine) today and made some progress :)
clikt is such an amazing kotlin library! 🥰
https://github.com/ajalt/clikt/
thanks to @cketti for the recommendation.
a friend of mine lent me the graphic novel "blue in green". it's a very pleasant read and it comes with its own jazz playlist! 🎷
now that i've had that experience once, i want every graphic novel to have its own playlist 😄
cw: the scene in the picture could be a bit disturbing.
i drew something in #blender for the first time today and it worked quite alright 👌
i think blender might actually be the better choice for 2d #gamedev in my case, as it offers better animation and exporting capabilities than krita.
also, i don't need the more advanced pencils & brushes that krita offers.
i guess i'm gonna stick with blender, although there would still be #opentoonz to try 🤔
the player should only be able to move to the clicked position if the bottom of the player would be completely contained by the walkable area ✅
the next step would be to find the closest coordinate the player could move to, if the clicked position was inside the walkable area. i need to think a bit more about that one 🤔
#standardnotes fucked up their latest update. now it thinks my subscription expired two years ago, although it's still valid till 2024.
additionally, it keeps throwing errors when you try to do anything 😒
Android developer based in Salzburg, Austria 🇪🇺, who loves coding, cycling and coffee.
Additionally, I enjoy listening to music (see listenbrainz), some nerdy podcasts (harry potter & history) and watching the occasional indie movie (see mubi).
It's dangerous to go alone, take a bunch of hashtags:
#linux #opensuse #xfce #kotlin #android #fairphone #atreus #cycling #foss #vegan #sustainability