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#gamedev

258 posts199 participants26 posts today

By far the biggest issue I've encountered with #godot so far is that it doesn't support working in a #perforce workspace.

I'm sure people here will want to reply with a FOSS rant, but the truth is to become a major #gamedev tool you need to support p4; it is what 90% of the industry uses, and for good reason.

Git is absolutely terrible at handling large/binary files (which was an intentional design decision).

Current #IndieDev #gamedev challenge/frustration: In Godot, when a Scene starts, all the CharacterBody2Ds (everything that obeys physics, basically) start in the "in the air" state, even when they are placed directly on the ground with no visible gap.

Basically, the collision system isn't reporting a collision with the ground until at least the 3rd physics frame. I expected 2nd frame, because the state is always reporting the results of the prior frame. No idea why it's not colliding till 3rd.