If you really want to make an antenna, I actually posted that one on YouTube
SWR 1.0 on 15m and around 1.4 on 20m. 5 watts max with that specific capacitor.
Electric Eels
Mainly a visualisation of perlin noise with the params i (number of object) and x-pos.
made this a while ago and found it on my HDD. And now I want to make more endless loops with simple geometric bodies... we'll see...
rightclick and play it as a loop...
edit: replaced the gif converted to mp4 with a better quality mp4 file
This One In Particular
Made in Blender 4.4/4.5. Rendered in 4.5 with Cycles.
One day, one decomposition
A001744: Numbers n such that every digit contains a loop (version 2)
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A001744.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A001744.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A001744.html
One day, one decomposition
A001743: Numbers in which every digit contains at least one loop (version 1)
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A001743.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A001743.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A001743.html
Look at my new sketch on #openprocessing, ColourCurtain.
https://openprocessing.org/sketch/2695752
The items' colours are altered resulting from the counter value mod 3; thus, only one of the three colour channels is changed, causing the effect of an irregular colour gradient.
Try out generating more pattern by reloading the page.
They just... don't... stop...
It looks a little less realistic this way, but here's a quick turntable of the final cookie, if you're not hungry enough already.
Here's a tic-tac-toe machine I made!
I didn't realize how similar it is to those tic-tac-toe boards they have at parks for kids until I was about 90% done with it.
Better quality version is at YouTube, here: https://youtube.com/watch?v=9AQI8ZXQFIg
Here's the final animation of what I'm calling "Chess Box".
Created in Blender 4.4, rendered with Cycles.
Now squares increasing by the golden ratio
Looping animation of silver rectangles with sides decreasing by 1/√2.
Looping animation of squares with sides decreasing by golden ratio.