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#lua

6 posts6 participants2 posts today

Another vacation blog post: "Neovim configuration for file and module navigation in CDS models", where I describe how I extended my Lua-based Neovim configuration for CDS filetypes to improve navigation to referenced files and modules.

qmacro.org/blog/posts/2025/08/

Share & enjoy! #Neovim #Lua #SAPCAP

DJ AdamsNeovim configuration for file and module navigation in CDS modelsNeovim configuration for file and module navigation in CDS models 06 Aug 2025 | 5 min read In this post I describe how I extended my...

Huh. Seems like Lua style is kind of a wild west. Playdate uses pascalCase for variables and functions, the standard library uses combinedlowercase, and other style guides use snake_case. Reminds me of C. #lua

Hi, people! ✌️

I've build "Cat a shooter 😼" for Android, and this is the last thing that I have to do for a while.

And now you can download this game for your Android device 📱 from Gamejolt: gamejolt.com/games/cat-a-shoot

or from itch.io: xolatgames.itch.io/cat-a-shoot

Also I've add instructions for building to it GitLab page 👉 gitlab.com/xolatgames/cat-a-sh

So, I think that it's all, and see ya later.

Have a good day! 😉 😜 ✌️

after @benjamingeer asked me about adding images to #fedibotClub it got me thinking, and I think I'm pretty close to getting a first pass of the functionality working

what I would have wanted was for Mastodon and GotoSocial to magically add support for SVG, but seeing as how that's not likely to happen, I need to find a way to create images (probably PNG files) from #lua code

it looks like my best bet might be the bindings to libgd: https://libgd.github.io while the bindings aren't packaged in apt, the library is, and the bindings are 1.6kloc; no big deal to just drop into my codebase, and it supports generating PNG files without too much fuss

libgd.github.ioGD Graphics Library