digitalcourage.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
Diese Instanz wird betrieben von Digitalcourage e.V. für die Allgemeinheit. Damit wir das nachhaltig tun können, erheben wir einen jährlichen Vorausbeitrag von 1€/Monat per SEPA-Lastschrifteinzug.

Server stats:

836
active users

#quarkphysics

0 posts0 participants0 posts today
Eray Zesen<p>In my new mobile project, I'm experimenting with a prototype where the character's steps can be taken by the player using just taps.</p><p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/QuarkPhysics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>QuarkPhysics</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a></p>
Eray Zesen<p>I had done some experiments with procedural animation before, using <a href="https://mastodon.gamedev.place/tags/QuarkPhysics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>QuarkPhysics</span></a> — this was one of them.<br>Took a break after that, but now I’m diving back into procedural animation for a new project.<br>Let’s see where it goes. 🤓 </p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/proceduralanimation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>proceduralanimation</span></a> <a href="https://mastodon.gamedev.place/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithgodot</span></a></p>
Eray Zesen<p><a href="https://mastodon.gamedev.place/tags/QuarkPhysics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>QuarkPhysics</span></a> is a physics engine built for 2D games, offering rigid, soft, and various other physics dynamics all in one package. It has a smooth workflow and solid integration with the <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> — an ecosystem I’m also part of. It receives frequent updates and is actively maintained.<br>Github: <a href="https://github.com/erayzesen/godot-quarkphysics" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/erayzesen/godot-qua</span><span class="invisible">rkphysics</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://mastodon.gamedev.place/tags/physics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>physics</span></a></p>