Decomposition into weight × level + jump of prime numbers in 3D, threejs - webGL (log(weight), log(level), log(jump))
Decomposition into weight × level + jump of prime numbers in 3D, threejs - webGL (log(weight), log(level), log(jump))
A002491: Smallest number of stones in Tchoukaillon (or Mancala, or Kalahari) solitaire that make use of n-th hole
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002491.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002491.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002491.html
A002476: Primes of the form 6m + 1
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002476.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002476.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002476.html
A002410: Nearest integer to imaginary part of n-th zero of Riemann zeta function
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002410.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002410.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002410.html
150 sequences decomposed into weight × level + jump in one GIF (log(weight),log(level)):
A002384: Numbers m such that m^2 + m + 1 is prime
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002384.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002384.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002384.html
A002378: Oblong (or promic, pronic, or heteromecic) numbers: a(n) = n*(n+1)
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/Oblong_numbers.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/Oblong_numbers.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/Oblong_numbers.html
A002313: Primes congruent to 1 or 2 modulo 4; or, primes of form x^2 + y^2; or, -1 is a square mod p
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002313.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002313.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002313.html
A002202: Values taken by totient function phi(m)
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002202.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002202.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002202.html
One day, one decomposition
A002180: Values taken by the half-totient function phi(m)/2
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002180.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002180.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002180.html
One day, one decomposition
A002174: Values taken by reduced totient function psi(n)
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002174.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002174.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002174.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
One day, one decomposition
A002145: Primes of the form 4*k + 3
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A002145.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A002145.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A002145.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
One day, one decomposition
A002144: Pythagorean primes: primes of the form 4*k + 1
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/Odd_Pythagorean_primes.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/Odd_Pythagorean_primes.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/Odd_Pythagorean_primes.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
One day, one decomposition
A002113: Palindromes in base 10
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/Palindromes.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/Palindromes.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/Palindromes.html