digitalcourage.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
Diese Instanz wird betrieben von Digitalcourage e.V. für die Allgemeinheit. Damit wir das nachhaltig tun können, erheben wir einen jährlichen Vorausbeitrag von 1€/Monat per SEPA-Lastschrifteinzug.

Server stats:

816
active users

#mythologies

0 posts0 participants0 posts today

The Origins Of #Hell And The Underworld In #Religions And #Mythologies

youtube.com/watch?v=E6jPh0MCAS

#religiousbeliefs #nononsensespirituality #theologicaldiscussion

Is there evidence that hell is real? Should we believe in #God just out of fear of hell? Why in our stories do we create #heavens and #hells? Britt does a deep dive into the #psychological reasons we create heaven and hell and why hell is nothing to be scared of!

📖 Buchankündigung: falls ihr interessiert daran seid, Videospiele aus der Perspektive von Mythen und Folklore zu lesen, hat @domford neulich sein Buch

"Mytholudics. Games and Myth"

veröffentlicht. Mehr infos zum Band findet ihr unter:

degruyterbrill.com/document/do

De Gruyter BrillMytholudicsGames create worlds made of many different elements, but also of rules, systems and structures for how we act in them. So how can we make sense of them? Mytholudics: Games and Myth lays out an approach to understanding games using theories from myth and folklore. Myth is taken here not as an object but as a process, a way of expressing meaning. It works to naturalise arbitrary constellations of signs, to connect things in meaning. Behind the phrase ‘just the way it is’ is a process of mythologization that has cemented it. Mytholudics lays out how this understanding of myth works for the analysis of games. In two sections each analysing five digital games, it then shows how this approach works in practice: one through the lens of heroism and one through monstrosity. These ask questions such as what heroic mythology is constructed in Call of Duty ? What do the monsters in The Witcher tell us about the game’s model of the world? How does Hellblade: Senua’s Sacrifice weave a conflict between Norse and Pictish mythology into one between competing models of seeing mental illness? This method helps to see games and their worlds in the whole. Stories, gameplay, systems, rules, spatial configurations and art styles can all be considered together as contributing to the meaning of the game.

📢 📄 CfP & 🌐 Online-Konferenz: Alexander Vandewalle (Ghent University, @alexvandewalle.bsky.social auf bluesky) & Maciej Paprocki (University of Wrocław, @maciejpaprocki.bsky.social auf bluesky) organisieren ein Online-Konferenz zur Mythologie und Videospiele, geplant für Mai 2025.

Wer Interesse an das Thema hat, kann auch einen Paper vorstellen! Weitere Infos findet ihr (englischsprachig) unter diesem Link:

docs.google.com/document/d/1_8

Google DocsMythological Game Studies ConferenceCALL FOR PAPERS: Mythological Game Studies Conference Online, 22–23 May 2025 Dr. Alexander Vandewalle (Ghent University) and Dr. Maciej Paprocki (University of Wrocław) For around twenty years, scholars from the fields of history, archaeology, ancient world studies, classical reception and more ...

I'm currently reading Andri Snaer Magnason's Um tímann og vatnið (in German translation, English is andrimagnason.com/books/on-tim ) and really love everything about it. It mixes #family #history and several #mythologies (northern and other) with pressing issues around the #climate #catastrophe, looking for a new way to ignite feelings through writing, thus being somewhat an experiment in #poetics. #thelibrary

Andri Magnason On Time and Water | Andri Magnason By Thorlakur Ludviksson